Mastermind
Mastermind — printable game rules on SheetPlay. The question maker sets the color and location password. The cracker gets a black nail (all the colors are correct) and a white nail (the colors are wrong) every time he guesses. I
The question maker sets the color and location password. The cracker gets a black nail (all the colors are correct) and a white nail (the colors are wrong) every time he guesses. I